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Old May 26, 2009, 10:20 PM // 22:20   #1
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Default Improvements to the weapon/armor salvage system

The one thing I really don't like about destroying items while salvaging them is the lack of any leftover parts which could still have something to recycle from. Say if one has a +5 vamp mod, but also had +7 def against physical damage, you have to gamble for one of them and the rest goes to waste unless you used a perfect kit. This becomes a problem with full sets of armor as well when you trade mods to the next set but are forced to replace them. I think having busted weapons and armor pieces in inventory would make these options far better so you still have something to work with, but also could salvage what's left for materials.

Another thing I think would be useful is having the smiths offer total salvage of your gear. Say for 500g (or whatever is reasonable) you can have all mods from any item you need plus materials and if you want to pay a higher fee, you can have mods removed WITHOUT destroying the item. This is very useful if you wanted to have your gear re-customized without having to go through the hassle of farming parts or wrecking anything in the process of altering them.
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Old May 26, 2009, 10:54 PM // 22:54   #2
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perfect kit cost around 750gp-1k to craft, not over priced for 5 uses. there are also titles that add to the chance of not destroying the item when salvaging the mod off.


"For each rank of the Wisdom as well as the Treasure Hunter title track earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent. The bonuses from both titles do stack. "
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Old May 26, 2009, 11:01 PM // 23:01   #3
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You realize that salvaging with an expert kit used to be a gambling affair, where you couldn't even choose which mod (if any) you were going to get, let alone what state the weapon would be in afterwards?
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Old May 26, 2009, 11:08 PM // 23:08   #4
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Quote:
Originally Posted by Skyy High View Post
You realize that salvaging with an expert kit used to be a gambling affair, where you couldn't even choose which mod (if any) you were going to get, let alone what state the weapon would be in afterwards?
I remember when it was that way, but still once a weapon is destroyed everything's gone.
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Old May 26, 2009, 11:18 PM // 23:18   #5
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Quote:
Originally Posted by greyhawk View Post
perfect kit cost around 750gp-1k to craft, not over priced for 5 uses. there are also titles that add to the chance of not destroying the item when salvaging the mod off.


"For each rank of the Wisdom as well as the Treasure Hunter title track earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent. The bonuses from both titles do stack. "
And thread closed.
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Old May 26, 2009, 11:30 PM // 23:30   #6
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/notsigned

Too many other things ingame that need to be fixed.

Just use a perfect kit. The system is fine the way it is, IMO.
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Old May 27, 2009, 12:06 AM // 00:06   #7
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i want a bigger perfect salvage kits! buying 10 is annoying xD
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Old May 27, 2009, 01:11 AM // 01:11   #8
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perfect salvage kits are cheap and easily accesible. only takes 2 for entire armor set. if ur other titles are high, ur chance for breaking items becomes extremely low. I think i have like a 90% retention rate ;-)
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Old May 27, 2009, 03:36 AM // 03:36   #9
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Kits are gold sinks.
Sink your gold in kits.

I would thank bigger size in perfect kits, though.
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Old May 27, 2009, 04:05 AM // 04:05   #10
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BAD.
The system already went waaay too far with the Perfect kits, making all the mods NEVER practically leave the economy, only farmed more and more and more.

so obviously /NOTSIGNED.

How salvaging should work imho:

Perfect salvaging shouldn't exist. Instead there should be 2 options when you want to salvage something:

1: 100% Guaranteed receiving the mod, but XX% chance of destroying the remaining item = the current standard expert salvage
2: 100% Guaranteed keeping the item, but XX% chance that the MOD will break

The choice is up to the player, but not everything should stay forever.
Item sinks are as important as gold sinks in a game economy, and GW fails here miserably.
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Old May 27, 2009, 05:19 AM // 05:19   #11
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I'd /sign for a bigger sized perfect salvage kit as well since they don't stack and I always need a few, but /notsigned to the easily avoided situation the OP's complaining about.
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Old May 27, 2009, 06:19 AM // 06:19   #12
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/signed for bigger Perfect Salvage Kits.

/notsigned for OP's suggestion. The break chance is there for a reason.
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